First-game Checklist
Use this list for a small first release. It is deliberately short: a finished five-minute game teaches more than a giant world that no one can complete.
Before you build
- Give the game a working name and one-sentence player goal.
- Pick a template that is close to your intended setting.
- Decide what a player does in the first minute: explore, reach a destination, collect something, solve a small puzzle, or chase a score.
Build the player path
- Put a Spawn Point where a new player should begin.
- Place one obvious landmark so players know where to go.
- Make the route walkable and test it from the spawn.
- If your game links elsewhere, add a Portal and test the destination yourself.
Add one interaction
- Choose one player action: enter an area, click an object, collect something, or finish a short challenge.
- Use Interactive Studio to make that action produce a clear result.
- Give the player feedback: a visible change, a sound, a score update, or a message.
Test as a player
- Start from the player spawn, not from where you happened to be building.
- Check that the first instruction is understandable without you explaining it.
- Test every portal and every reset path.
- If a trigger uses an area, walk into it from outside. A player who loads already inside an area will not count as entering it.
- Ask one other person to try the game without coaching and watch where they hesitate.
Make the game ready to share
- Give the game a clear title, description, and thumbnail in My Games.
- Check that the published version is the version you just tested.
- Open the public link in a fresh browser session and complete the first minute again.
- Keep a short list of changes you want to make after the first players try it.
When the checklist is complete, follow Publish your game.
