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Start Here

Get oriented, choose a creator path, and finish a small first game with confidence.

First-game Checklist

Use this list for a small first release. It is deliberately short: a finished five-minute game teaches more than a giant world that no one can complete.

Before you build

  • Give the game a working name and one-sentence player goal.
  • Pick a template that is close to your intended setting.
  • Decide what a player does in the first minute: explore, reach a destination, collect something, solve a small puzzle, or chase a score.

Build the player path

  • Put a Spawn Point where a new player should begin.
  • Place one obvious landmark so players know where to go.
  • Make the route walkable and test it from the spawn.
  • If your game links elsewhere, add a Portal and test the destination yourself.

Add one interaction

  • Choose one player action: enter an area, click an object, collect something, or finish a short challenge.
  • Use Interactive Studio to make that action produce a clear result.
  • Give the player feedback: a visible change, a sound, a score update, or a message.

Test as a player

  • Start from the player spawn, not from where you happened to be building.
  • Check that the first instruction is understandable without you explaining it.
  • Test every portal and every reset path.
  • If a trigger uses an area, walk into it from outside. A player who loads already inside an area will not count as entering it.
  • Ask one other person to try the game without coaching and watch where they hesitate.

Make the game ready to share

  • Give the game a clear title, description, and thumbnail in My Games.
  • Check that the published version is the version you just tested.
  • Open the public link in a fresh browser session and complete the first minute again.
  • Keep a short list of changes you want to make after the first players try it.

When the checklist is complete, follow Publish your game.