Start Here
Portals is a browser-based place to make and publish interactive 3D games. You can start with a template, shape the world with visual tools, and add gameplay with no-code tasks, triggers, and effects. Code is optional.
The words you will see
| Term | What it means |
|---|---|
| Game | Your playable Portals experience. Older guides may call the same thing a space or room. |
| My Games | The creator home for creating, opening, organizing, sharing, and publishing games. |
| Template | A prepared starting point. It gives you a world and starter content that you can change. |
| Build mode | The in-game editor where you place, select, and configure things in your world. |
| Item | A thing placed in a game: a shape, imported model, portal, spawn point, light, trigger, or other building tool. |
| Interactive Studio | The no-code system for making things happen when players act. It uses tasks, triggers, and effects. |
| Published game | The live version players can open. Your working build remains a separate place to edit and test. |
A simple first project
The fastest way to learn is to make a tiny, complete experience rather than a large empty world.
- Open My Games and create a new game from a template.
- Enter Build mode and place one landmark, one spawn point, and one interactive object.
- Use Interactive Studio to make the object respond to a player.
- Test the experience as a player.
- Add a name, image, and description, then publish when it is ready for other people.
The First-game checklist turns that into a short, repeatable launch plan.
Choose the route that fits your idea
- Want to arrange a world, add scenery, and make a playable path? Start with Build Your Game.
- Want buttons, pickups, timers, doors, or scoring without writing code? Go to Interactive Studio.
- Want a custom interface, more advanced logic, or an external workflow? Visit Code & Custom UI after your no-code version works.
- Want to work from a prepared scene or manage several projects? Read My Games.
A useful habit: build, test, then publish
Make one small change at a time, then test it in the game before adding the next feature. This is especially important for player starts, portals, and Interactive Studio logic: the player experience is the source of truth, not how a configuration looks in the editor.
