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Start Here

Get oriented, choose a creator path, and finish a small first game with confidence.

Start Here

Portals is a browser-based place to make and publish interactive 3D games. You can start with a template, shape the world with visual tools, and add gameplay with no-code tasks, triggers, and effects. Code is optional.

The words you will see

Term What it means
Game Your playable Portals experience. Older guides may call the same thing a space or room.
My Games The creator home for creating, opening, organizing, sharing, and publishing games.
Template A prepared starting point. It gives you a world and starter content that you can change.
Build mode The in-game editor where you place, select, and configure things in your world.
Item A thing placed in a game: a shape, imported model, portal, spawn point, light, trigger, or other building tool.
Interactive Studio The no-code system for making things happen when players act. It uses tasks, triggers, and effects.
Published game The live version players can open. Your working build remains a separate place to edit and test.

A simple first project

The fastest way to learn is to make a tiny, complete experience rather than a large empty world.

  1. Open My Games and create a new game from a template.
  2. Enter Build mode and place one landmark, one spawn point, and one interactive object.
  3. Use Interactive Studio to make the object respond to a player.
  4. Test the experience as a player.
  5. Add a name, image, and description, then publish when it is ready for other people.

The First-game checklist turns that into a short, repeatable launch plan.

Choose the route that fits your idea

  • Want to arrange a world, add scenery, and make a playable path? Start with Build Your Game.
  • Want buttons, pickups, timers, doors, or scoring without writing code? Go to Interactive Studio.
  • Want a custom interface, more advanced logic, or an external workflow? Visit Code & Custom UI after your no-code version works.
  • Want to work from a prepared scene or manage several projects? Read My Games.

A useful habit: build, test, then publish

Make one small change at a time, then test it in the game before adding the next feature. This is especially important for player starts, portals, and Interactive Studio logic: the player experience is the source of truth, not how a configuration looks in the editor.

Next steps