Build Your Game
Build Your Game is the visual building workflow. Use it to shape the world, place items, choose where players begin, and configure the settings that make the experience feel right.
The creator rail
In the browser builder, the creator rail groups the main work into these areas:
| Area | Use it for |
|---|---|
| Tools | Choose building and editing tools. |
| Items | Find items you can place in the game. |
| Scene | Work with the world and its placed content. |
| Tasks | Add no-code behavior through Interactive Studio. |
| Variables | View and manage values used by game logic. |
| Settings | Change game-wide options. |
You do not need to master all six areas at once. For a first game, start with Tools and Items, then use Tasks only after the player path is clear.
A strong build order
- Player start — decide where the player appears and what they see first.
- Route — place landmarks and make the main path obvious.
- Goal — add one simple thing to do.
- Feedback — make it clear when the player makes progress.
- Settings — adjust movement, camera, atmosphere, and other game-wide behavior only when it supports the goal.
Build mode basics
Select an item, then use the transform controls to position it. The current labels are Grab, Move, 3D Rotate, and Scale. Test the result from a player’s point of view after you change an important object or route.
What to build first
- A Spawn Point for the player’s arrival.
- One Portal if the game needs to connect to another destination.
- One visible focal point or goal.
- One optional interaction, built in Interactive Studio.
