Build Your Game
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Build Your Game

Build player paths, place items, and configure the world with visual creator tools.

Camera

The Camera tool places a camera item in the world. Its unique State Name creates the camera state that a no-code camera switch can use.

Add a camera viewpoint

  1. Open the Build Mode Inventory and select Camera.
  2. Place the camera at the desired location.
  3. Use the transform controls to set its position and rotation.
  4. In the camera item's settings, give its State Name a descriptive value, such as lobby-overview or finish-line.
  5. Use that same state name in Change Camera State when an interaction should switch the player's view.
  6. Test the view before using it in a larger interaction.

The camera item can be referenced by your no-code interactions when you want to switch a player's view at a particular moment.

Camera item vs. Camera settings

These features serve different camera needs:

  • A Camera item is a placed fixed viewpoint. Its unique State Name creates the state that Change Camera State uses.
  • Settings > Camera manages room-level camera states and the current or default camera setup.

Use the Camera item's exact State Name in the effect. Do not create a separate room-level camera state with the same name: camera state names must be unique. Placing a Camera item by itself does not switch a player's view.

Helpful naming habit

Name viewpoints by their player-facing purpose, not by the order you made them. arena-entrance is easier to find later than camera-3.

See Camera Settings for the room-level setup.