Build Your Game
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Build Your Game

Build player paths, place items, and configure the world with visual creator tools.

Assets and Performance

Good source files make a space load more smoothly and are easier to update later. Start with the format that matches the tool you are using.

Supported upload formats

Asset Common use Upload format
Image Image, Billboard, and environment artwork PNG, JPEG, or GIF
Video Video tool MP4 (up to 100 MB)
3D model Custom GLB and compatible model-based tools GLB (up to 100 MB)
Music Room music MP3

Check the limit for the tool you are using

Upload limits are not universal. The current in-game upload controls accept PNG, JPEG, and GIF files for images; a locally uploaded GIF must be 10 MB or smaller. Video and GLB upload controls accept files up to 100 MB. A file under its allowed limit can still be expensive for players to load, so smaller well-prepared files are usually the better choice.

Choose a URL or upload a file

Many media and model tools let you either paste a URL or upload a local file.

  • Use a URL when you already host a stable, publicly reachable asset. Paste the direct asset URL, not a web page that contains the asset.
  • Use Upload when the file is on your computer. Wait for the upload to finish before placing or saving the item.

Keep the original source file somewhere safe. Replacing a source asset later is easier when you still have the project file and the exported version.

Prepare a GLB before uploading

A GLB is a single-file 3D model. Before uploading one:

  1. Apply sensible scale and orientation in your 3D software.
  2. Remove geometry, materials, and textures players will never see.
  3. Keep texture sizes appropriate for the object's on-screen size.
  4. Test the model in a small part of your space before duplicating it widely.

Some GLB upload flows include a Draco compatibility option. Treat it as a model compatibility choice, not a performance guarantee. Prepare and test the model yourself rather than assuming that option changes or optimizes it.

Practical performance habits

  • Reuse a small set of well-prepared props instead of importing many large variations.
  • Use lower-detail models for objects that will be far from players.
  • Keep video and animated content purposeful; test it with the rest of the scene, not in isolation.
  • Check a player-facing view after making a large placement or environment change.

For tool-specific upload steps, see Custom GLB, Image, Video, and Music and Room Audio.