Build Your Game
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Build Your Game

Build player paths, place items, and configure the world with visual creator tools.

Shape Settings

Shape Settings is the item panel for a resizable shape. Use it for the shape's behavior in the world; use the separate Texture Menu for its surface and material controls.

Open Shape Settings

  1. Select a resizable shape in Build Mode.
  2. Open its item menu and choose Settings.
  3. Adjust the controls below, then close the panel and test the shape as a player.

Controls

Control What it changes Recommended use
Collider on Whether the shape participates in collision. Keep it on for floors, walls, and platforms that should stop players.
Shadow on Whether the shape casts a shadow. Turn it off for small decorative items when the shadow distracts from the scene.
Make AI Walkable Marks the shape as navigable for AI movement. Use it only for intentional walkable surfaces such as a floor or ramp.
Physics SettingsEdit Opens persistent item-physics controls. Use it for a pushable or force-reactive shape.
custom title Gives the placed item a clear creator-facing name. Name repeated items by their role, such as start platform or blue key block.

Collision versus physical motion

Collider on and Has Physics are separate choices. A collider makes a shape block or interact with movement; it does not make it fall or respond to force. For gravity, pushing, weight, saved position, and movement locks, open Physics Settings.

Example: an AI-friendly bridge

  1. Build a bridge from one or more resizable shapes.
  2. Keep Collider on enabled so players cannot fall through it.
  3. Turn on Make AI Walkable for the bridge surfaces only.
  4. Update the room's navigation mesh from Building settings.
  5. Test the route with the relevant AI behavior before decorating the bridge.

Do not mark every decorative shape as walkable. Only paths, floors, ramps, and similar intentional surfaces need it.