General
Use Settings → General for the player arrival, onboarding, loading, sound, and instance-size choices that apply across the space. Set these early, then join from the normal player start to test the first minute of the game.
Arrival and guidance
| Control | What it does | Good first use |
|---|---|---|
| Add Welcome Greeting | Opens a custom greeting shown when a player joins. | Give a new player one short next step. |
| AI Prompt | Stores shared world information for NPC AI prompts in the space. | Keep it to stable facts such as locations, characters, and common world knowledge. |
| Show Onboarding Tips | Shows movement or camera guidance. Choices are None, Click To Drag, and Toggle Cursor Lock. | Match the option to the controls your game expects. |
| Require Username | Prompts a player to choose a username on entry. | Use it when the experience needs a player name. |
| Telport To Spawn With H | Enables the H key to return a player to spawn. The label currently uses this spelling in the panel. |
Keep it on for exploration spaces with a clear safe spawn. |
Welcome greeting fields
Choose Add Welcome Greeting → Edit to configure these controls:
- Embed Custom Greeting — an absolute
httporhttpsURL, or amodal:value, for the greeting content. - Show On Entry — whether the greeting appears automatically on arrival.
- Hidden Code — a toggle that runs the configured greeting invisibly rather than opening its visible popup. It hides the greeting-icon choice.
- Show Custom Space Greeting Icon — shows the greeting icon when Hidden Code is off.
Keep a greeting focused on the first action. It should not cover the only instruction a player needs to move, find an objective, or use a portal.
Player behavior
| Control | What it does |
|---|---|
| Player Collisions | Controls whether players physically collide with one another. |
| Show Combat UI | Shows the combat interface when combat is relevant to the space. |
| Max Players Per Space Instance | Sets the maximum players in one space instance. Use 1 for a single-player experience; the available range is 1–50. |
Loading and sound
| Control | What it does | Test before relying on it |
|---|---|---|
| Preload Room Models | Loads 3D environment models before the player enters the playable area. | Check first-load time on the devices your players use. |
| Preload Fast Download | Preloads game assets for quicker loading and smoother transitions. | Reopen the panel after saving and test a fresh join before relying on the displayed state. |
| Player Joined Sound | Plays a sound when another player enters. | Check that it still feels appropriate when several players arrive. |
| Jump Sounds | Plays a sound when a player jumps. | Test it beside music and voice chat. |
A sensible first configuration
- Choose one onboarding option or None when your own introduction covers the controls.
- Set a reasonable Max Players Per Space Instance for the activity.
- Add a short welcome greeting only if it tells the player what to do next.
- Test with the intended player collision, spawn-return, music, and voice choices already active.
