Build Your Game
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Build Your Game

Build player paths, place items, and configure the world with visual creator tools.

General

Use SettingsGeneral for the player arrival, onboarding, loading, sound, and instance-size choices that apply across the space. Set these early, then join from the normal player start to test the first minute of the game.

Arrival and guidance

Control What it does Good first use
Add Welcome Greeting Opens a custom greeting shown when a player joins. Give a new player one short next step.
AI Prompt Stores shared world information for NPC AI prompts in the space. Keep it to stable facts such as locations, characters, and common world knowledge.
Show Onboarding Tips Shows movement or camera guidance. Choices are None, Click To Drag, and Toggle Cursor Lock. Match the option to the controls your game expects.
Require Username Prompts a player to choose a username on entry. Use it when the experience needs a player name.
Telport To Spawn With H Enables the H key to return a player to spawn. The label currently uses this spelling in the panel. Keep it on for exploration spaces with a clear safe spawn.

Welcome greeting fields

Choose Add Welcome GreetingEdit to configure these controls:

  • Embed Custom Greeting — an absolute http or https URL, or a modal: value, for the greeting content.
  • Show On Entry — whether the greeting appears automatically on arrival.
  • Hidden Code — a toggle that runs the configured greeting invisibly rather than opening its visible popup. It hides the greeting-icon choice.
  • Show Custom Space Greeting Icon — shows the greeting icon when Hidden Code is off.

Keep a greeting focused on the first action. It should not cover the only instruction a player needs to move, find an objective, or use a portal.

Player behavior

Control What it does
Player Collisions Controls whether players physically collide with one another.
Show Combat UI Shows the combat interface when combat is relevant to the space.
Max Players Per Space Instance Sets the maximum players in one space instance. Use 1 for a single-player experience; the available range is 150.

Loading and sound

Control What it does Test before relying on it
Preload Room Models Loads 3D environment models before the player enters the playable area. Check first-load time on the devices your players use.
Preload Fast Download Preloads game assets for quicker loading and smoother transitions. Reopen the panel after saving and test a fresh join before relying on the displayed state.
Player Joined Sound Plays a sound when another player enters. Check that it still feels appropriate when several players arrive.
Jump Sounds Plays a sound when a player jumps. Test it beside music and voice chat.

A sensible first configuration

  1. Choose one onboarding option or None when your own introduction covers the controls.
  2. Set a reasonable Max Players Per Space Instance for the activity.
  3. Add a short welcome greeting only if it tells the player what to do next.
  4. Test with the intended player collision, spawn-return, music, and voice choices already active.