Spawn Point
A Spawn Point defines where players arrive when they enter a room or travel through a portal. A room can have several, so you can send a player to a specific area instead of always using the same entrance.
Create a default spawn
- Place a Spawn Point where a new player should safely arrive.
- Select it and enable Default Spawn.
- Test it by entering the room as a player.
If a room has more than one default spawn, the runtime can choose one of them. For a predictable main entrance, use one default spawn.
Create a named destination
- Place another Spawn Point.
- Turn off Default Spawn.
- Give it a short, memorable Spawn Name, such as
finish-line. - Put that exact name in the Portal that should lead there.
Names must match exactly. Use simple names without spaces when possible, and keep a small list of them while you build a multi-room game.
Test checklist
- Does the default spawn place a player on stable ground?
- Is there enough space to turn and move after arriving?
- Does a portal using a named spawn arrive at the intended location?
- Are hazards, moving objects, and other portals clear of the arrival point?
