Build Your Game
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Build Your Game

Build player paths, place items, and configure the world with visual creator tools.

Spawn Point

A Spawn Point defines where players arrive when they enter a room or travel through a portal. A room can have several, so you can send a player to a specific area instead of always using the same entrance.

Create a default spawn

  1. Place a Spawn Point where a new player should safely arrive.
  2. Select it and enable Default Spawn.
  3. Test it by entering the room as a player.

If a room has more than one default spawn, the runtime can choose one of them. For a predictable main entrance, use one default spawn.

Create a named destination

  1. Place another Spawn Point.
  2. Turn off Default Spawn.
  3. Give it a short, memorable Spawn Name, such as finish-line.
  4. Put that exact name in the Portal that should lead there.

Names must match exactly. Use simple names without spaces when possible, and keep a small list of them while you build a multi-room game.

Test checklist

  • Does the default spawn place a player on stable ground?
  • Is there enough space to turn and move after arriving?
  • Does a portal using a named spawn arrive at the intended location?
  • Are hazards, moving objects, and other portals clear of the arrival point?