Text
Use Text for words that live in the world: instructions, labels, a title, or a changing value that players need to see without opening another panel.
Add readable text
- Place Text from Tools.
- Enter the message in Text Content.
- Choose a font and Text Color.
- Turn on Look At Camera when the words should face the player from different angles.
- Place it at a comfortable reading height and test it from the approach path.
The rich-text controls in Text Content can format selected words. Use them sparingly: one strong heading is usually easier to read than several styles.
Show a changing value
Text can show the current value of a named variable using pipes around the name. For example:
Stars: |stars_collected|
When that named value changes, the displayed text updates. Create and manage the value in Variable Manager, then test the exact spelling in the room.
Useful patterns
Press [E] to begincan display a key indicator around the bracketed key.Stars: |stars_collected|gives players progress feedback.Exitabove a Portal helps a player understand where it leads.
Test checklist
- Can a player read the text at the intended distance?
- Does it face the player only when you intend it to?
- If it uses a value, does it update when the value changes?
- Is the text clear in both Day and Night?
