Build Your Game
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Build Your Game

Build player paths, place items, and configure the world with visual creator tools.

Build Block

Build Blocks are resizable 3D shapes. Use them for quick floors, walls, platforms, ramps, simple props, or a first layout before you import detailed models.

Add a shape

  1. Open Tools and choose Build Block.
  2. Choose the shape that best matches the job.
  3. Place it in the scene.
  4. Use Move, 3D Rotate, and Scale to form the layout.
  5. Select the shape again to open its surface or behavior settings.

Build a clear first route

Start with just three shapes: a floor, a wall, and a raised platform. Scale and align them before adding details. This makes it easy to check whether a player can move through the route without loading a large custom model.

Configure the placed shape

  • Use Texture Menu for Color, Transparency, Emission, Smoothness, Metallic, and Texture Tiling.
  • Use Shape Settings for collision, shadows, walkability, and a custom title.
  • Use Physics Settings only when the shape should respond persistently to gravity, pushing, or force.

If a supported texture source is available for the shape, test its tiling on a long wall or floor before duplicating it. A texture that looks right on a small cube can appear stretched at player scale.

After placement

Use Transforms for exact placement. Build a navigation surface only after the layout is close to final; structural changes can require rebuilding it in Building.

Test checklist

  • Can a player stand and move on the intended surfaces?
  • Do wall and floor joins line up from a player's camera?
  • Are any oversized shapes blocking the route by accident?
  • Does the surface remain readable in the current Scene lighting?