Build Your Game
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Build Your Game

Build player paths, place items, and configure the world with visual creator tools.

Items and Assets

Items are the building blocks of a Portals game. Some are visual, such as images, video, lights, text, and imported models. Others define player behavior, such as portals, spawn points, trigger cubes, and leaderboards.

Start with a purpose

Before placing an item, ask what it does for the player:

  • Guide a player with text, light, a landmark, or a visible route.
  • Set the scene with models, image, video, and atmosphere.
  • Move a player with a portal or spawn point.
  • Invite action with a trigger cube, collectible, or clickable object.
  • Show progress with a leaderboard or world text.

If an item does not help the player understand, enjoy, or complete the game, leave it out until the core experience works.

Common building items

Item A good first use
Build Block Fast walls, floors, platforms, and simple props.
Custom GLB A prepared 3D model that makes the world feel specific to your game.
Image / Video A sign, art piece, instruction, or ambient visual.
World Text A short in-world instruction or label.
Light Source / Spotlight Draw attention to a route, object, or goal.
Spawn Point Decide where a player appears.
Portal Send players to another destination.
Trigger Cube Define an area that Interactive Studio can react to.

The detailed reference is available under Building Tools. For a placed resizable shape or standard imported model, continue to Item Settings for material, collision, and physics controls.

Use a prepared asset well

  1. Make sure the asset serves a clear purpose in the player path.
  2. Add it to your creator library or choose it from the items available to your game.
  3. Place it at player scale, then test how it looks and feels while moving through the scene.
  4. Give it a clear title if you will use it in more than one game.
  5. Use only assets you are allowed to use and publish.

Keep a scene manageable

Build a small representative area before filling a whole world. Reuse a limited set of well-tested props, lights, and materials. Test on the kinds of devices your players use before treating a dense scene as finished.

See Assets & AI for creator-library and web AI Lab guidance.