Build Your Game
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Build Your Game

Build player paths, place items, and configure the world with visual creator tools.

Room Settings Overview

Room settings shape the experience every player shares. Enter Build Mode, open Settings for general room controls, and use the separate Scene entry in the creator rail for the room's visual environment. Make one category of change at a time, then test from the normal player start.

Choose the right setting area

If you want to change… Start here
Arrival greeting, player collisions, onboarding, loading, sounds, or players per instance General
Name tags, music, emotes, chat, microphone button, or space information UI
Grid display, task refreshes, or navigation mesh work Building
Day/night state, lighting, skybox, fog, bloom, or render distance Scene & Environment
Room playlist, automatic playback, or shuffle Music & Room Audio
Voice range, global voice, or text-chat availability Voice & Comms
Avatar collections or custom avatar options Avatar
Walking, running, jumping, platform movement, or player controls Movement
The room-wide player view Camera
Named no-code values Variable Manager
An earlier saved room state Version History

A good first settings pass

  1. Set the player spawn, first instruction, and arrival behavior in General.
  2. Set Movement and Camera before designing a difficult route.
  3. Make the route readable in Scene & Environment.
  4. Choose the interface, audio, and voice controls that match the game.
  5. Build one representative area and test it as a player before applying the same settings across a larger space.

Settings versus item configuration

Room settings affect the whole experience. Settings on a placed object affect only that object. Use Item Settings for a shape's material, collision, or physics, and use a tool-specific guide for objects such as portals, lights, media, or NPCs.

Graphics & Audio Preferences are different again: they are personal device choices and do not change the room for other players.

Test after each category

  • Join from the intended spawn and check the first ten seconds.
  • Test at least one complete player route with the intended movement and camera state.
  • Check important signs, interaction points, and landing areas in Day and Night.
  • When the space supports multiple players, test voice, chat, player collision, and audio with a second player.