Trigger Cube
A Trigger Cube is an invisible-or-visible volume that runs its assigned events when a player enters it or, if configured, presses a key while inside it. It is one of the simplest ways to connect a physical place in the room to no-code gameplay.
Set up a trigger
- Place and scale the Trigger Cube to cover the area you care about.
- Select it and choose whether players should enter it automatically or press a key to activate it.
- If it needs a key press, choose the Key to Press and write a short Custom Message for the player prompt.
- Use Events to add the outcomes you want.
- Set Opacity high enough to edit it comfortably, then reduce it if you do not want players to see the cube.
Choose the scope
Turn on Multiplayer Trigger only when every player in the current session should receive the result of an activation. Leave it off for a local action such as a personal hint or a player-specific door.
Important behavior
A zone-triggered event happens when a player crosses into the cube. A player who loads already inside it does not cross that boundary, so do not rely on a Trigger Cube for setup that must run immediately on arrival. Use a Player Log In trigger for that kind of setup instead.
Example: make an interactable door
- Place a narrow Trigger Cube in front of the door.
- Turn on Press Key To Activate and use a prompt such as “open door.”
- Add the event that changes the door state.
- Test from both sides of the door and at the edge of the cube.
