Build Your Game
back to documentation

Build Your Game

Build player paths, place items, and configure the world with visual creator tools.

Portal

A Portal sends a player to a destination room or to a named spawn point. Use it to connect a lobby to a level, link two areas of one game, or direct a player to another Portals destination.

Connect a portal

  1. Place a Portal from Tools.
  2. Select it and open its settings.
  3. Paste a Portals destination link into Destination.
  4. Optionally set Spawn Name to choose a named spawn at that destination.
  5. Decide whether the portal should activate automatically or show a player prompt first.
  6. Test it from a player account before publishing.

If you need a named destination, create a Spawn Point there first. A name must match exactly for the portal to use it.

Choose how players activate it

  • Auto Teleport moves a player as soon as they enter the portal area.
  • When Auto Teleport is off, the player sees an interaction prompt. Use Custom Message to make the action clear, for example “enter the arena.”

Automatic portals are useful for a one-way level transition. Prompted portals are better when a player should have a chance to read a sign or finish an activity before leaving.

Test checklist

  • Does the destination link open the intended room?
  • If you used a Spawn Name, does the player arrive at the expected point?
  • Is the portal large enough to be easy to enter but not so large that a player activates it accidentally?
  • Is the destination safe for a player who arrives while moving?