Build Your Game
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Build Your Game

Build player paths, place items, and configure the world with visual creator tools.

Collectible

Use Collectible to place a compatible GLB that a player can pick up. The tool handles the pickup object itself; connect it to gameplay with an Item Collected trigger when a pickup should change a task, open a door, or show feedback.

Add a collectible

  1. Open Tools and choose Collectible.
  2. Paste a direct GLB URL or upload a compatible GLB.
  3. Place it where a player can reach it.
  4. Adjust its scale and transform so it is easy to see and collect.
  5. Add an Item Collected trigger if the pickup should lead to another action.

Keep collection behavior clear

A Collectible does not automatically make a score or reward system. Treat the pickup and the gameplay response as two parts: place the object first, then use Interactive Studio to decide what collecting it means.

Example: collect three objects to open a door

  1. Place three collectibles along a route.
  2. Give each one an Item Collected trigger.
  3. Use your task logic to track each collection.
  4. When the final task is complete, run the event that opens the door.

Test with a fresh player session so you verify the whole route rather than only the last event.