Collectible
Use Collectible to place a compatible GLB that a player can pick up. The tool handles the pickup object itself; connect it to gameplay with an Item Collected trigger when a pickup should change a task, open a door, or show feedback.
Add a collectible
- Open Tools and choose Collectible.
- Paste a direct GLB URL or upload a compatible GLB.
- Place it where a player can reach it.
- Adjust its scale and transform so it is easy to see and collect.
- Add an Item Collected trigger if the pickup should lead to another action.
Keep collection behavior clear
A Collectible does not automatically make a score or reward system. Treat the pickup and the gameplay response as two parts: place the object first, then use Interactive Studio to decide what collecting it means.
Example: collect three objects to open a door
- Place three collectibles along a route.
- Give each one an Item Collected trigger.
- Use your task logic to track each collection.
- When the final task is complete, run the event that opens the door.
Test with a fresh player session so you verify the whole route rather than only the last event.
