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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Item Collected

What it does

Item Collected changes a task when the collected count for a named item matches the comparison you choose.

Required item compatibility

This is a collection-progress event. Add it through an item that offers the Tasks panel, then configure the collected item name. The collectible itself must be set up to be collected in the space.

Setup

  1. Add Item Collected and connect it to a task transition.
  2. Enter the exact collected item name.
  3. Choose a count and comparison: at least, exactly, or at most.
  4. Add effects for the destination state.

Settings

Setting What it means
With An Item Name Of Exact name of the collected item.
And This Many Is Collected Count to compare against.
Operation Type At least, exactly, or at most that count.

Tiny example

Find Relics changes Not Active → Completed once the player has collected at least 3 items named Relic. The Completed state reveals the exit.

Test and troubleshoot

  • Use the exact item name; test with a single known collectible before adding several.
  • For a multi-item goal, use an at-least comparison rather than exactly, unless repeat collection should undo the condition.
  • If it completes for the wrong player, check the task scope.

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