Interactive Studio
back to documentation

Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

User Enter Trigger

What it does

User Enter Trigger changes a task when a player crosses from outside a Trigger Zone to inside it.

Required item compatibility

This trigger is available on a Trigger Zone. It is not a substitute for Click or Collision on a visible scene item.

Setup

  1. Place and size a Trigger Zone so the player must cross its boundary.
  2. Select the Trigger Zone, add User Enter Trigger, and choose a task transition.
  3. Add effects to the destination state on the item that should react.

Settings

There are no extra public settings beyond the task transition.

Tiny example

A start pad Trigger Zone changes Not Active → Active for Race. The Active state starts a timer and shows the race route.

Test and troubleshoot

  • It fires on boundary crossing. Do not rely on it for a player who already spawns inside the zone; use a join or task-start flow for that case.
  • If it fires too early, resize or reposition the zone.
  • If it never fires, verify the selected item is a Trigger Zone and that the task is in the trigger's source state.

Related pages