Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Reset Enemy

What it does

Returns the selected Enemy NPC to an idle combat state at its current placed position. It clears the current target, refills health, and revives the enemy.

Use it to reset an arena between rounds or to clean up after an encounter.

Required item compatibility

This effect is available only from an Enemy NPC.

Setup

  1. Select the Enemy NPC that should reset.
  2. Add Reset Enemy to the state or transition that begins the next round.
  3. Test after an actual chase, damage, and defeat sequence.

Settings

There are no settings for this effect.

Tiny example

When all players leave an arena, a reset task runs Reset Enemy so the next attempt starts with a revived, full-health enemy in its idle state.

Test and troubleshoot

  • Reset Enemy is broader than a simple health change: it also clears the enemy's current chase target and returns it to idle behavior.
  • Test after a player has damaged, defeated, and lured the enemy away from its usual behavior.
  • Use it on the Enemy NPC itself, not on a Trigger Zone or a general NPC.

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