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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Collision Stopped

What it does

Collision Stopped changes a linked task when a collision involving the selected item ends. It is useful for a landing, a dropped object settling, or an exit from a physical hazard.

Required item compatibility

Select a compatible physics-enabled item whose Tasks panel offers Collision Stopped, such as a building cube, nine-slice cube, imported model, addressable item, or vehicle.

Setup

  1. Select the item that should observe the collision ending.
  2. Add Collision Stopped and connect it to the task transition.
  3. Add the effect that should happen after contact ends.

Settings

Collision Stopped has no extra public settings beyond its task transition.

Tiny example

A ball leaves a target platform, changing Ball On Platform from Active to Not Active and hiding the success light.

Test and troubleshoot

  • Verify that the selected item has the intended physics behavior.
  • Use Collision for the start of contact.
  • Keep the task transition specific so a repeated collision does not reset an unrelated result.

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