Collision Stopped
What it does
Collision Stopped changes a linked task when a collision involving the selected item ends. It is useful for a landing, a dropped object settling, or an exit from a physical hazard.
Required item compatibility
Select a compatible physics-enabled item whose Tasks panel offers Collision Stopped, such as a building cube, nine-slice cube, imported model, addressable item, or vehicle.
Setup
- Select the item that should observe the collision ending.
- Add Collision Stopped and connect it to the task transition.
- Add the effect that should happen after contact ends.
Settings
Collision Stopped has no extra public settings beyond its task transition.
Tiny example
A ball leaves a target platform, changing Ball On Platform from Active to
Not Active and hiding the success light.
Test and troubleshoot
- Verify that the selected item has the intended physics behavior.
- Use Collision for the start of contact.
- Keep the task transition specific so a repeated collision does not reset an unrelated result.
