Apply Velocity To Player
What it does
Applies a configured velocity to the local player, useful for launch pads and movement bursts.
Required item compatibility
Add it through a compatible item that shows this effect in its Tasks panel.
Setup
- Select the item that should perform this effect.
- Add Apply Velocity To Player to the task state where it should run.
- Configure the settings below and test the player path from the task’s starting state.
Settings
| Setting | What it means |
|---|---|
| Acceleration Time | Time before full velocity is reached. |
| Local To Player | Uses player-local direction when enabled. |
| X, Y, Z | Velocity components. |
| Random X, Y, Z Offset | Optional random variation for each component. |
Tiny example
A launch pad task applies upward and forward velocity when the player enters its Trigger Zone.
Test and troubleshoot
- Start with modest velocity values and test near safe ground.
- Use a Trigger Zone for the pad rather than Click.
