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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Apply Velocity To Player

What it does

Applies a configured velocity to the local player, useful for launch pads and movement bursts.

Required item compatibility

Add it through a compatible item that shows this effect in its Tasks panel.

Setup

  1. Select the item that should perform this effect.
  2. Add Apply Velocity To Player to the task state where it should run.
  3. Configure the settings below and test the player path from the task’s starting state.

Settings

Setting What it means
Acceleration Time Time before full velocity is reached.
Local To Player Uses player-local direction when enabled.
X, Y, Z Velocity components.
Random X, Y, Z Offset Optional random variation for each component.

Tiny example

A launch pad task applies upward and forward velocity when the player enters its Trigger Zone.

Test and troubleshoot

  • Start with modest velocity values and test near safe ground.
  • Use a Trigger Zone for the pad rather than Click.

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