Vehicle Exited
What it does
Vehicle Exited changes a linked task when a player leaves the selected vehicle.
Required item compatibility
Select a Vehicle item. This trigger belongs to that vehicle and does not react to a player leaving another vehicle.
Setup
- Select the vehicle and add Vehicle Exited.
- Choose the task transition for the exit.
- Add the effect that should restore the on-foot experience.
Settings
Vehicle Exited has no extra public settings beyond its task transition.
Tiny example
Leaving a kart changes Race Ride from Active to Completed and opens the
finish prompt.
Test and troubleshoot
- Test by entering and then leaving the exact selected vehicle.
- Pair the trigger with Vehicle Entered when both transitions use one task.
- Provide an on-foot path after exit so a player is not left in a special camera or movement state.
