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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Vehicle Exited

What it does

Vehicle Exited changes a linked task when a player leaves the selected vehicle.

Required item compatibility

Select a Vehicle item. This trigger belongs to that vehicle and does not react to a player leaving another vehicle.

Setup

  1. Select the vehicle and add Vehicle Exited.
  2. Choose the task transition for the exit.
  3. Add the effect that should restore the on-foot experience.

Settings

Vehicle Exited has no extra public settings beyond its task transition.

Tiny example

Leaving a kart changes Race Ride from Active to Completed and opens the finish prompt.

Test and troubleshoot

  • Test by entering and then leaving the exact selected vehicle.
  • Pair the trigger with Vehicle Entered when both transitions use one task.
  • Provide an on-foot path after exit so a player is not left in a special camera or movement state.

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