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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Gun Started Aiming

What it does

Gun Started Aiming changes a task when a player begins aiming the selected gun.

Required item compatibility

Select a Gun. The trigger runs only when that gun is currently equipped.

Setup

  1. Select the gun and add Gun Started Aiming.
  2. Choose the task transition.
  3. Attach an effect to the destination state, such as a camera change or a display object.

Settings

There are no extra public settings beyond the task transition.

Tiny example

Starting to aim changes Scope View from Not Active to Active, which reduces camera zoom for the selected gun.

Test and troubleshoot

  • Test while the selected gun is equipped.
  • Add Gun Stopped Aiming to return the task to Not Active.
  • Use clear task states so repeated aim input does not repeatedly run a one-time effect.

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