Rotate Skybox
What it does
Rotates the current room skybox toward a chosen angle over time. Use it for a visual scene change, a slow sky shift, or a story moment that affects the room's environment.
Setup
- Select the item or trigger that should cause the environmental change.
- Add Rotate Skybox to the task state that should run it.
- Set a target rotation and duration.
- Test the complete task path in the space, including any state that returns the environment to normal.
Settings
| Setting | What it means |
|---|---|
| Target Rotation | Skybox rotation in degrees, from 0 to 360. |
| Duration | Time in seconds to reach the target rotation. |
Tiny example
Completing a tower challenge rotates the sky toward a warm evening angle over 10 seconds.
Test and troubleshoot
- Keep the duration long enough for a deliberate transition; a very short duration looks like an instant jump.
- Check the effect from the normal player camera, since lighting and silhouettes can change as the sky rotates.
- Pair it with a return path if the new sky orientation is only meant for one moment.
