Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Player Log In

What it does

Player Log In changes a task after the local player has logged in. It is useful for a welcome flow, a personal tutorial, or showing content that should begin after login is available.

Required item compatibility

This is a local-player event. Add it through an item that offers the Tasks panel.

Setup

  1. Add Player Log In and choose the task transition.
  2. Prefer a single-player task for a personal welcome or tutorial.
  3. Add effects to the destination state, such as an instruction panel or a visible guide marker.

Settings

There are no extra public settings beyond the task transition.

Tiny example

Welcome Tour changes from Not Active to Active after login. Its Active state opens an instruction iframe and shows the first guide marker.

Test and troubleshoot

  • If you are already logged in while testing, reset the task and re-enter the space to verify the flow.
  • Use a deliberate source state so the welcome flow does not repeat after completion.
  • Do not use Player Log In for a Trigger Zone action; use User Enter Trigger for a physical boundary.

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