Player Died
What it does
Player Died changes a task when the local player's health reaches the dead state.
Required item compatibility
This is a local-player event. Add it through an item that offers the Tasks panel; the selected scene item does not need to be the player.
Setup
- Add Player Died and choose the task transition.
- Put the response on the destination state, for example an instruction panel, an overlay, or a reset effect.
- Add a separate recovery path when players should be able to play again.
Settings
There are no extra public settings beyond the task transition.
Tiny example
Arena Life changes from Active to Completed when the player dies. The Completed state shows an instruction panel and starts the reset flow.
Test and troubleshoot
- This listens for the local player's death, so test from the player perspective.
- Use a source state such as Active to avoid a death event changing an interaction that has not begun.
- Pair it with a tested reset or revive path for repeatable rounds.
