Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Hide NPC

What it does

Uses the generic Hide Object effect from a compatible NPC's Tasks panel to hide that NPC from view. It does not delete the NPC or remove its tasks; Show NPC can make it visible again.

Use it to stage a reveal, keep a character out of view until a task is active, or cleanly end a short scene.

Required item compatibility

Select an NPC whose Tasks panel offers Hide Object. This guide describes its behavior on an NPC; availability depends on the selected item.

Setup

  1. Select the NPC that should disappear.
  2. Add Hide Object to the task state where it should be hidden.
  3. Add Show Object to the state or transition that should reveal it again.
  4. Test the complete path in normal play.

Settings

There is no NPC-specific setting for hiding. The generic panel can show a physics-neighbor option for items with physics; that setting is not part of normal NPC behavior.

Tiny example

A scene begins with a guide NPC hidden. A player completes an introduction task, and the next state shows the NPC beside the next objective.

Test and troubleshoot

  • If the effect is absent, the selected item is not compatible; use an NPC whose Tasks panel offers it.
  • Test the reveal path as well as the hide path, especially if a player can revisit the task.
  • Hiding an NPC is visual staging, not a replacement for resetting any separate task or movement state.

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