Interactive Studio
back to documentation

Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Change Voice Group

What it does

The current public version of this effect exposes one voice setting: whether the local player should still hear nearby players when the effect runs.

Despite its name, the public Tasks panel does not provide a field for choosing or naming arbitrary voice groups. Do not rely on this effect to create team channels or assign players to named groups.

Required item compatibility

Add it through a compatible item that shows this effect in its Tasks panel.

Setup

  1. Select the item that should perform the effect.
  2. Add Change Voice Group to the task state where it should run.
  3. Turn on Still Hear Nearby Players when nearby-player audio should remain available.
  4. Test with at least two people in the space.

Settings

Setting What it means
Still Hear Nearby Players Keeps nearby-player audio available for the local player when this effect runs.

Tiny example

An entry task enables Still Hear Nearby Players so a visitor can keep hearing people close by during that part of the experience.

Test and troubleshoot

  • Test with multiple players. One person alone cannot verify proximity audio.
  • Test both the enabled and disabled setting in the same kind of room and with the same player positions.
  • Keep the experience understandable if voice chat is unavailable, muted, or declined by a player.

Related pages