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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Gun Tossed

What it does

Gun Tossed changes a task when a player tosses or unequips the selected gun.

Required item compatibility

Select a Gun. The runtime checks the gun that was equipped.

Setup

  1. Select the gun and add Gun Tossed.
  2. Choose the task transition, often Active to Not Active.
  3. Add effects that remove weapon-specific UI or restore a normal state.

Settings

There are no extra public settings beyond the task transition.

Tiny example

Tossing the arena blaster changes Arena Ready from Active to Not Active and hides the combat instructions.

Test and troubleshoot

  • Test with the exact gun that owns the trigger.
  • Use Toss Gun only when the flow itself should make the player toss it; the player can also create the event through normal play.
  • Keep the reset action separate from a room-wide result unless the task is deliberately multiplayer.

Related pages