Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Using Iframes in Portals

What it does

An iframe effect opens a webpage inside Portals. It is useful for a dialogue panel, instructions, a web-based experience, or a branded overlay. This guide covers the no-code controls available in the Interactive Studio panel.

Before you start

  • Use a secure https:// URL that you control and have tested in a normal browser.
  • Connect the Iframe effect to a task state, usually Active.
  • Decide what should close it: the player, a task transition, a target URL, or all active iframes.
  • Keep essential gameplay understandable even if the external page is unavailable.

Open an iframe

  1. Select the item that should own the interaction.
  2. Add an Iframe effect to the desired task state.
  3. Enter the Iframe URL.
  4. If the selected item is an NPC and your dialogue setup supports it, choose NPC will animate.
  5. Test the effect in the space, not only in a browser tab.

Display controls

The Iframe effect reads these URL query options. The Iframe panel can add them for you; do not hand-edit them unless you are deliberately composing a URL.

Control Query option What it does
Hide Buttons hideCloseButton=true Hides the minimize and close buttons.
No Background Blur noBlur=true Opens without blurring the scene behind the iframe.
No Mouse Interaction noPointerEvents=true Makes the overlay ignore pointer input. Useful for a display-only panel.
Left / Right left / right Positions the iframe from the corresponding side in pixels.
Top / Bottom top / bottom Positions the iframe from the corresponding edge in pixels.
Width / Height width / height Sets the iframe dimensions in pixels.
Layer Order zIndex Controls stacking order; lower values appear underneath higher values.

For example, an instruction panel can use noBlur=true, left=24, top=24, width=420, and height=260. Test on the display sizes your players use before treating the layout as final.

Close behavior

Use Close Iframe on a task state or a task transition.

  • With no target selected, it closes the currently active iframe.
  • Choose a specific Iframe URL when only one matching overlay should close.
  • Turn on Close All Iframes only when the flow intentionally clears every active overlay.

A reliable dialogue pattern is: Click moves a task to Active → Active opens the iframe → finishing the dialogue moves the task to Completed → Completed closes the iframe.

Send a message from a task

Send Message to Iframes sends a text message to active iframe overlays. You can type ordinary text and use supported replacements in vertical bars:

Replacement Inserts
` username
` value-label
` player-value-label

Leave the vertical bars in place. If a label has no available value, it remains unchanged in the message, which is a useful signal during testing.

Test and troubleshoot

  • It does not open: confirm the task reached the state containing the Iframe effect and the URL is valid.
  • Players cannot click the overlay: check whether No Mouse Interaction is enabled.
  • The panel appears in the wrong place: use one position pair at a time and verify pixel dimensions in the space.
  • It will not close: make sure Close Iframe is connected to the task transition you are actually reaching; use Close All Iframes only when that is intentional.
  • A replacement is unchanged: confirm the value label matches the label used by the value effect.

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