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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Physics Item Exit Trigger

What it does

Physics Item Exit Trigger changes a linked task when a physics item leaves the selected Trigger Zone. It is the paired exit event for Physics Item Enter Trigger.

Required item compatibility

Select a Trigger Zone. This trigger observes physics items leaving the zone, not a player leaving it.

Setup

  1. Select the Trigger Zone and add Physics Item Exit Trigger.
  2. Choose the task transition that should happen on exit.
  3. Optionally enter a Physics Item Label to filter qualifying items.
  4. Add the state effect that should run after exit.

Settings

Setting What it means
Physics Item Label Matches the label in an item's Physics Settings. Leave blank to accept any physics item.

Tiny example

A crate leaves the delivery zone, returning Delivery Present from Active to Not Active and turning off a status light.

Test and troubleshoot

  • Test by fully moving the physics item out of the zone.
  • Use the same label on the paired entry and exit triggers when both describe one item type.
  • Use User Exit Trigger for a player path instead.

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