Physics Item Exit Trigger
What it does
Physics Item Exit Trigger changes a linked task when a physics item leaves the selected Trigger Zone. It is the paired exit event for Physics Item Enter Trigger.
Required item compatibility
Select a Trigger Zone. This trigger observes physics items leaving the zone, not a player leaving it.
Setup
- Select the Trigger Zone and add Physics Item Exit Trigger.
- Choose the task transition that should happen on exit.
- Optionally enter a Physics Item Label to filter qualifying items.
- Add the state effect that should run after exit.
Settings
| Setting | What it means |
|---|---|
| Physics Item Label | Matches the label in an item's Physics Settings. Leave blank to accept any physics item. |
Tiny example
A crate leaves the delivery zone, returning Delivery Present from Active to
Not Active and turning off a status light.
Test and troubleshoot
- Test by fully moving the physics item out of the zone.
- Use the same label on the paired entry and exit triggers when both describe one item type.
- Use User Exit Trigger for a player path instead.
