Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Run Trigger From Effect

What it does

Changes one or more other tasks from an effect, using the same task transitions as a normal trigger.

Required item compatibility

Add it through a compatible item that shows this effect in its Tasks panel.

Setup

  1. Select the item that should perform this effect.
  2. Add Run Trigger From Effect to the task state where it should run.
  3. Configure the settings below and test the player path from the task’s starting state.

Settings

Setting What it means
Task Name Task to change.
Is Set To Target transition for that task.
Delay Optional wait before the change.
Random selection When configured, can choose from a list instead of running every listed task.

Tiny example

Completing a collectible task activates the next quest step after a short delay.

Test and troubleshoot

  • Use this to connect separate tasks, not to replace a direct effect on the same task.
  • Check each linked task in Node View after setup.

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