Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Node View

What it does

Node View is a visual map of your Interactive Studio setup. It is the fastest way to answer: “Which item changes this task?” and “What happens when this task becomes Active?”

Open it from Space Options → Tasks, then choose Graph at the bottom of the Tasks panel.

How to read the graph

Node What it represents
Item The object that owns a trigger or receives an effect.
Trigger An event that moves a task between states.
Task The stateful interaction itself, including whether it is single-player, multiplayer, or non-persistent.
Effect A world change that runs while its linked task is in a chosen state.

Follow the lines in order: item → trigger → task → effect → item. A dependency is a separate link from the prerequisite task into the task it unlocks.

Use it to build safely

  1. Create a task, trigger, and effect in their normal panels first.
  2. Open Node View and confirm the trigger and effect point at the intended task.
  3. Select a node to edit its settings without losing the bigger picture.
  4. Keep one small flow visible while testing it. Add the next step only after the first flow works.

Example: find a broken door

If a door is not opening:

  1. Find the door item in the graph.
  2. Follow its Click trigger to the task. Check the trigger's source state and destination state.
  3. Follow the task to the open-animation effect. Check that the effect is attached to Active, not Not Active or Completed.
  4. Check whether a second trigger immediately resets Active back to Not Active.

This is usually faster than opening each item in the scene one by one.

Test and troubleshoot

  • A missing link usually means the trigger or effect was saved on a different task than expected.
  • If a dependency prevents progress, inspect the prerequisite task's current state.
  • Node View shows structure, not a replacement for in-space testing. Test the player path after the graph looks correct.

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