Change Animation
What it does
Plays the animation whose name you enter on the selected compatible NPC. This effect does not provide a fixed animation menu: the name must be one that the NPC's own asset supports.
Use it for a greeting, reaction, idle variation, or a moment in a scripted scene.
Required item compatibility
Select an NPC whose Tasks panel offers Change Animation. The NPC asset also needs to support the animation name you enter; a name that is unavailable on that asset may produce no visible change.
Setup
- Select the NPC that should animate.
- Add Change Animation to the task state where the animation should play.
- Enter an animation name that you have tested on that NPC.
- Run the full task path in the space to confirm the timing and result.
Settings
| Setting | What it means |
|---|---|
| Enter Animation Name | The exact animation name to request from the selected NPC. |
Tiny example
A welcome task reaches Active and asks a guide NPC to play the animation name that its own avatar uses for a wave.
Test and troubleshoot
- Treat the animation name as exact text. Check spelling and capitalization if nothing changes.
- Animation availability depends on the selected NPC asset; a name that works on one NPC may not work on another.
- Test the task transition, not only the effect in isolation, so you can confirm when the animation is requested.
