Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Change Animation

What it does

Plays the animation whose name you enter on the selected compatible NPC. This effect does not provide a fixed animation menu: the name must be one that the NPC's own asset supports.

Use it for a greeting, reaction, idle variation, or a moment in a scripted scene.

Required item compatibility

Select an NPC whose Tasks panel offers Change Animation. The NPC asset also needs to support the animation name you enter; a name that is unavailable on that asset may produce no visible change.

Setup

  1. Select the NPC that should animate.
  2. Add Change Animation to the task state where the animation should play.
  3. Enter an animation name that you have tested on that NPC.
  4. Run the full task path in the space to confirm the timing and result.

Settings

Setting What it means
Enter Animation Name The exact animation name to request from the selected NPC.

Tiny example

A welcome task reaches Active and asks a guide NPC to play the animation name that its own avatar uses for a wave.

Test and troubleshoot

  • Treat the animation name as exact text. Check spelling and capitalization if nothing changes.
  • Animation availability depends on the selected NPC asset; a name that works on one NPC may not work on another.
  • Test the task transition, not only the effect in isolation, so you can confirm when the animation is requested.

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