Interactive Studio
back to documentation

Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Click

What it does

Click changes a linked task when a player clicks the selected item. It fires after a normal click, not while the player is dragging the item.

Required item compatibility

Select an item whose Tasks panel offers Click. Current supported examples include building cubes, nine-slice cubes, imported models, paintings, vehicles, and world text. A Trigger Zone is for enter/exit events instead.

Setup

  1. Select the clickable item and open its Tasks panel.
  2. Add Click, choose the linked task, and choose the source and destination states.
  3. Add effects to the task state you want the click to reveal.

Settings

Setting What it means
Distance Maximum click distance. 0 means no distance limit.

Tiny example

A museum plaque uses Click to move Not Active → Active. Its Active state opens an iframe with more information; clicking again does nothing until another trigger resets the task.

Test and troubleshoot

  • If it does not fire, make sure the item is selected in normal play rather than Build Mode.
  • If a drag begins instead, use Drag Start when that is the behavior you want.
  • If the click works from too far away, set a non-zero Distance.

Related pages