Stop Limb Pose
What it does
Releases the selected local-player limb pose and returns that limb to normal animation. Use it to end a pose previously applied with Set Limb Pose.
Setup
- Add Stop Limb Pose to the task state or trigger that should end the interaction.
- Select the same limb used by the related Set Limb Pose effect.
- Test the full interaction from start to finish.
Settings
| Setting | What it means |
|---|---|
| Limb | The limb to release: Right Arm, Left Arm, Right Leg, or Left Leg. |
Tiny example
A player leaves an aiming area. The exit task runs Stop Limb Pose for the right arm, returning it to the avatar's normal animation.
Test and troubleshoot
- This effect releases the selected limb only. Add separate Stop Limb Pose effects if you posed more than one limb.
- If a pose remains visible, check that both effects use the same limb.
- Test the exit path as well as the entry path so a player cannot get stuck in the pose.
