Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Stop Limb Pose

What it does

Releases the selected local-player limb pose and returns that limb to normal animation. Use it to end a pose previously applied with Set Limb Pose.

Setup

  1. Add Stop Limb Pose to the task state or trigger that should end the interaction.
  2. Select the same limb used by the related Set Limb Pose effect.
  3. Test the full interaction from start to finish.

Settings

Setting What it means
Limb The limb to release: Right Arm, Left Arm, Right Leg, or Left Leg.

Tiny example

A player leaves an aiming area. The exit task runs Stop Limb Pose for the right arm, returning it to the avatar's normal animation.

Test and troubleshoot

  • This effect releases the selected limb only. Add separate Stop Limb Pose effects if you posed more than one limb.
  • If a pose remains visible, check that both effects use the same limb.
  • Test the exit path as well as the entry path so a player cannot get stuck in the pose.

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