Say Message
What it does
Say Message sends the configured message for the selected Agent NPC to say.
Required item compatibility
This effect is available from a compatible Agent NPC. It may not appear on other NPC types.
Setup
- Select the Agent NPC that should say the message.
- Add Say Message to the appropriate task state.
- Enter the message.
- Test the task as a player.
Settings
| Setting | What it means |
|---|---|
| Message | Text sent for the selected Agent NPC to say. Use {playerName} when the message should greet the current player. |
Tiny example
When a tour begins, a guide Agent NPC says, “Great work, {playerName}!”
Test and troubleshoot
- Keep the message concise and test it in the finished player flow.
- Verify that the selected item is the intended Agent NPC.
- Use a later task state for any follow-up behavior instead of relying on timing alone.
