Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Say Message

What it does

Say Message sends the configured message for the selected Agent NPC to say.

Required item compatibility

This effect is available from a compatible Agent NPC. It may not appear on other NPC types.

Setup

  1. Select the Agent NPC that should say the message.
  2. Add Say Message to the appropriate task state.
  3. Enter the message.
  4. Test the task as a player.

Settings

Setting What it means
Message Text sent for the selected Agent NPC to say. Use {playerName} when the message should greet the current player.

Tiny example

When a tour begins, a guide Agent NPC says, “Great work, {playerName}!”

Test and troubleshoot

  • Keep the message concise and test it in the finished player flow.
  • Verify that the selected item is the intended Agent NPC.
  • Use a later task state for any follow-up behavior instead of relying on timing alone.

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