Animation Stopped
What it does
Animation Stopped changes a linked task when a compatible animated item reaches the configured point in its animation. Use it to continue a task once an animation has finished its visible step.
Required item compatibility
Select an animated imported model or compatible addressable item whose Tasks panel offers Animation Stopped.
Setup
- Select the animated item and add Animation Stopped.
- Choose the task transition that should happen at the stop point.
- Set the point and tolerance, then test the animation in the room.
- Add the follow-up effect to the destination state.
Settings
| Setting | What it means |
|---|---|
| Where to stop | Normalized animation point from 0 (start) to 1 (end). |
| Threshold | Allowed range around that point. A small value is more exact. |
Tiny example
When a door animation reaches its end, Open Door changes from Active to
Completed and shows the next objective.
Test and troubleshoot
- Start with
1for an end-of-animation step, then refine if needed. - Increase the threshold slightly if the expected point is missed.
- Confirm that the selected model actually contains the animation you test.
