Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Animation Stopped

What it does

Animation Stopped changes a linked task when a compatible animated item reaches the configured point in its animation. Use it to continue a task once an animation has finished its visible step.

Required item compatibility

Select an animated imported model or compatible addressable item whose Tasks panel offers Animation Stopped.

Setup

  1. Select the animated item and add Animation Stopped.
  2. Choose the task transition that should happen at the stop point.
  3. Set the point and tolerance, then test the animation in the room.
  4. Add the follow-up effect to the destination state.

Settings

Setting What it means
Where to stop Normalized animation point from 0 (start) to 1 (end).
Threshold Allowed range around that point. A small value is more exact.

Tiny example

When a door animation reaches its end, Open Door changes from Active to Completed and shows the next objective.

Test and troubleshoot

  • Start with 1 for an end-of-animation step, then refine if needed.
  • Increase the threshold slightly if the expected point is missed.
  • Confirm that the selected model actually contains the animation you test.

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