Walk to Position
What it does
Moves a compatible GLB NPC to a destination that you set in Build Mode while configuring the effect. You choose the destination, movement speed, and whether the NPC should use the navigation mesh.
Use it for a guide walking to an exhibit, a character entering a scene, or a simple staged movement.
Required item compatibility
This effect is for a compatible GLB NPC. It is not an Enemy NPC effect, and it may not appear on every NPC type.
Setup
- Select the GLB NPC that should walk.
- Add Walk to Position to the task state where the movement should occur.
- Choose Set Destination. Portals lets you temporarily place the NPC at its destination, captures that position and rotation, then returns it to its configured location.
- Choose a Walk Speed and use Preview Transition to check the route.
- Turn on Use Nav Mesh only when the area has a valid navigation mesh and the route needs obstacle-aware movement.
- Test the task in normal play from its real starting state.
Settings
| Setting | What it means |
|---|---|
| Set Destination | Temporarily place the selected NPC where it should finish walking. |
| Walk Speed | Movement speed. The current control allows 0.1 through 15. |
| Preview Transition | Previews the configured movement while you edit it. |
| Use Nav Mesh | Uses navigation-mesh movement for the route when enabled. |
Tiny example
A museum guide's Active state walks from the entrance to a display stand at speed 2.5. The creator previews the route, then tests it in a published-style play session.
Test and troubleshoot
- Set the destination before testing; the effect cannot infer where the NPC should go.
- Use Preview Transition after moving the destination or changing the speed.
- If Use Nav Mesh is enabled, verify that the route has usable navigation data and no blocking geometry.
- If the effect is absent, choose a compatible GLB NPC rather than an Enemy NPC or another NPC type.
