Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Walk to Position

What it does

Moves a compatible GLB NPC to a destination that you set in Build Mode while configuring the effect. You choose the destination, movement speed, and whether the NPC should use the navigation mesh.

Use it for a guide walking to an exhibit, a character entering a scene, or a simple staged movement.

Required item compatibility

This effect is for a compatible GLB NPC. It is not an Enemy NPC effect, and it may not appear on every NPC type.

Setup

  1. Select the GLB NPC that should walk.
  2. Add Walk to Position to the task state where the movement should occur.
  3. Choose Set Destination. Portals lets you temporarily place the NPC at its destination, captures that position and rotation, then returns it to its configured location.
  4. Choose a Walk Speed and use Preview Transition to check the route.
  5. Turn on Use Nav Mesh only when the area has a valid navigation mesh and the route needs obstacle-aware movement.
  6. Test the task in normal play from its real starting state.

Settings

Setting What it means
Set Destination Temporarily place the selected NPC where it should finish walking.
Walk Speed Movement speed. The current control allows 0.1 through 15.
Preview Transition Previews the configured movement while you edit it.
Use Nav Mesh Uses navigation-mesh movement for the route when enabled.

Tiny example

A museum guide's Active state walks from the entrance to a display stand at speed 2.5. The creator previews the route, then tests it in a published-style play session.

Test and troubleshoot

  • Set the destination before testing; the effect cannot infer where the NPC should go.
  • Use Preview Transition after moving the destination or changing the speed.
  • If Use Nav Mesh is enabled, verify that the route has usable navigation data and no blocking geometry.
  • If the effect is absent, choose a compatible GLB NPC rather than an Enemy NPC or another NPC type.

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