Quests
What it does
Any task can appear in the player's quest log when its visibility is enabled. The quest log reflects the task's normal state; it does not create a separate progress system.
| Task state | Quest log result |
|---|---|
| Not Active | Not shown. |
| Active | Shown as in progress. |
| Completed | Shown as complete. |
When to use it
Use a quest-visible task when players benefit from seeing an objective and its completion status:
- Find a collectible.
- Meet an NPC.
- Complete a guided multi-step activity.
Do not make every background task visible. Keep the quest log focused on player-facing goals.
Setup
- Create a task and give it a player-friendly name.
- In Space Options → Tasks, select the task and turn on its visibility.
- Optionally enter a group name to organize related tasks together in the quest log.
- Add triggers that move the task into Active and Completed.
- Test the task from Not Active, then check the quest log at each state.
Tasks without a group are placed under the default catch-all group. Use the exact same group name for objectives that should be shown together.
Example: find the relic
- Create a single-player task named
Find the Relic. - Turn on visibility and group it under
Museum Hunt. - Use an interaction on the relic to change
Not Active → Completed, or use a prior trigger to make the task Active first. - Test that it appears only while Active or Completed, and that it is marked complete after collection.
Test and troubleshoot
- If the task does not appear, check that visibility is on and that the task is Active or Completed.
- If it appears for the wrong people, check whether the task should be single-player or multiplayer.
- If quest progress unexpectedly survives a later visit, check whether the task is persistent.
