Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Quests

What it does

Any task can appear in the player's quest log when its visibility is enabled. The quest log reflects the task's normal state; it does not create a separate progress system.

Task state Quest log result
Not Active Not shown.
Active Shown as in progress.
Completed Shown as complete.

When to use it

Use a quest-visible task when players benefit from seeing an objective and its completion status:

  • Find a collectible.
  • Meet an NPC.
  • Complete a guided multi-step activity.

Do not make every background task visible. Keep the quest log focused on player-facing goals.

Setup

  1. Create a task and give it a player-friendly name.
  2. In Space Options → Tasks, select the task and turn on its visibility.
  3. Optionally enter a group name to organize related tasks together in the quest log.
  4. Add triggers that move the task into Active and Completed.
  5. Test the task from Not Active, then check the quest log at each state.

Tasks without a group are placed under the default catch-all group. Use the exact same group name for objectives that should be shown together.

Example: find the relic

  1. Create a single-player task named Find the Relic.
  2. Turn on visibility and group it under Museum Hunt.
  3. Use an interaction on the relic to change Not Active → Completed, or use a prior trigger to make the task Active first.
  4. Test that it appears only while Active or Completed, and that it is marked complete after collection.

Test and troubleshoot

  • If the task does not appear, check that visibility is on and that the task is Active or Completed.
  • If it appears for the wrong people, check whether the task should be single-player or multiplayer.
  • If quest progress unexpectedly survives a later visit, check whether the task is persistent.

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