Destroyed
What it does
Destroyed changes a task when the selected Destructible item is destroyed.
Required item compatibility
This trigger is available only from a Destructible item.
Setup
- Select the Destructible item that should trigger the result.
- Add Destroyed and choose the task transition.
- Decide whether only player-caused damage should count.
- Add the resulting effects to the destination state.
- Test the full destruction path.
Settings
| Setting | What it means |
|---|---|
| Player Needs To Deal Damage | Requires player-caused damage before the destruction starts the task transition. |
Tiny example
Destroying a breakable wall changes Escape Route to Active and reveals the path behind it.
Test and troubleshoot
- Turn on Player Needs To Deal Damage when other kinds of destruction should not advance the activity.
- Use Damage Taken for a response before the item is destroyed.
- Test both the intended player action and any other way the item could be destroyed.
