Interactive Studio
back to documentation

Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Destroyed

What it does

Destroyed changes a task when the selected Destructible item is destroyed.

Required item compatibility

This trigger is available only from a Destructible item.

Setup

  1. Select the Destructible item that should trigger the result.
  2. Add Destroyed and choose the task transition.
  3. Decide whether only player-caused damage should count.
  4. Add the resulting effects to the destination state.
  5. Test the full destruction path.

Settings

Setting What it means
Player Needs To Deal Damage Requires player-caused damage before the destruction starts the task transition.

Tiny example

Destroying a breakable wall changes Escape Route to Active and reveals the path behind it.

Test and troubleshoot

  • Turn on Player Needs To Deal Damage when other kinds of destruction should not advance the activity.
  • Use Damage Taken for a response before the item is destroyed.
  • Test both the intended player action and any other way the item could be destroyed.

Related pages