Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Hover Ended

What it does

Hover Ended changes a linked task when the player stops pointing at the selected item. Use it to close or reset a preview that began with Hover Started.

Required item compatibility

Select a compatible building cube, nine-slice cube, or imported model whose Tasks panel offers Hover Ended.

Setup

  1. Select the item that owns the hover interaction.
  2. Add Hover Ended and choose the transition that removes the preview.
  3. Put the matching hide, reset, or visual effect on the destination state.

Settings

Hover Ended has no extra public settings beyond its task transition.

Tiny example

Looking away from a gallery sculpture changes Sculpture Hint from Active to Not Active and hides its text label.

Test and troubleshoot

  • Use the same task as Hover Started when both triggers control one preview.
  • If it does not appear, verify that the selected item supports hover events.
  • Prefer a clear Active to Not Active transition for a simple hover cycle.

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