Hover Ended
What it does
Hover Ended changes a linked task when the player stops pointing at the selected item. Use it to close or reset a preview that began with Hover Started.
Required item compatibility
Select a compatible building cube, nine-slice cube, or imported model whose Tasks panel offers Hover Ended.
Setup
- Select the item that owns the hover interaction.
- Add Hover Ended and choose the transition that removes the preview.
- Put the matching hide, reset, or visual effect on the destination state.
Settings
Hover Ended has no extra public settings beyond its task transition.
Tiny example
Looking away from a gallery sculpture changes Sculpture Hint from Active to
Not Active and hides its text label.
Test and troubleshoot
- Use the same task as Hover Started when both triggers control one preview.
- If it does not appear, verify that the selected item supports hover events.
- Prefer a clear Active to Not Active transition for a simple hover cycle.
