Player Stopped Moving
What it does
Player Stopped Moving changes a task when the local player stops moving.
Required item compatibility
This is a local-player event. Add it through an item that offers the Tasks panel.
Setup
- Add Player Stopped Moving and choose the task transition.
- Add effects that should occur after the player becomes still.
- Include a return transition if the interaction should react to future movement too.
Settings
There are no extra public settings beyond the task transition.
Tiny example
A focus panel becomes Active after the player stops moving, then Player Started Moving returns it to Not Active.
Test and troubleshoot
- Pair this with Player Started Moving for a clear enter/exit behavior.
- If it fires more often than you expect, restrict the task's source state.
- Use a Trigger Zone when you need location-specific behavior rather than movement anywhere in the space.
