Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Player Stopped Moving

What it does

Player Stopped Moving changes a task when the local player stops moving.

Required item compatibility

This is a local-player event. Add it through an item that offers the Tasks panel.

Setup

  1. Add Player Stopped Moving and choose the task transition.
  2. Add effects that should occur after the player becomes still.
  3. Include a return transition if the interaction should react to future movement too.

Settings

There are no extra public settings beyond the task transition.

Tiny example

A focus panel becomes Active after the player stops moving, then Player Started Moving returns it to Not Active.

Test and troubleshoot

  • Pair this with Player Started Moving for a clear enter/exit behavior.
  • If it fires more often than you expect, restrict the task's source state.
  • Use a Trigger Zone when you need location-specific behavior rather than movement anywhere in the space.

Related pages