Change Enemy Health
What it does
Changes the health of the selected Enemy NPC. You can set a specific value, add health, or subtract health.
Use it for a scripted hit, a healing phase, or a controlled boss-state change.
Required item compatibility
This effect is available only from an Enemy NPC. It is not a general NPC or building-item effect.
Setup
- Select the Enemy NPC whose health should change.
- Add Change Enemy Health to the task state where the change should occur.
- Choose an operation and enter the health amount.
- Test the full combat path, including defeat and recovery behavior.
Settings
| Setting | What it means |
|---|---|
| Operation | Set Value replaces the current health. Add To Value increases it. Substract From Value decreases it; this is the spelling currently shown in the panel. |
| Health Change | Whole-number amount used by the chosen operation. |
Tiny example
A switch activates a phase change that uses Set Value with 50, leaving the selected enemy at 50 health.
Test and troubleshoot
- Test with small positive whole numbers first.
- Make sure the effect is placed on the Enemy NPC whose health you intend to change.
- Use Revive Enemy or Reset Enemy deliberately rather than assuming a health change will revive a defeated enemy.
