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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Timer Stopped

What it does

Timer Stopped changes a task when a named timer stops and its resulting time passes the comparison you set.

Required item compatibility

This is a timer event. Add it through an item that offers the Tasks panel, then use the exact same timer name in the timer effect.

Setup

  1. Add Timer Stopped and choose the task transition.
  2. Enter the timer name exactly as it is used in Start Timer and Stop Timer.
  3. Choose Faster or Slower and enter the comparison time in seconds.
  4. Add the success or failure effects to the destination state.

Settings

Setting What it means
When Timer Finished With The Name Exact timer name.
And The Resulting Time Is Faster or Slower than the comparison.
Than the time (in seconds) Comparison time.
Can Run On Start Allows evaluation when the flow starts where the available setting permits it.

Tiny example

When race-clock stops faster than 60 seconds, Fast Finish changes from Active to Completed and reveals the winner sign.

Test and troubleshoot

  • Timer names must match exactly across the timer effects and this trigger.
  • Test a deliberately easy comparison first.
  • Use Countdown Timer Finished when the event you need is simply a countdown reaching its end.

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