Player Started Moving
What it does
Player Started Moving changes a task when the local player begins moving.
Required item compatibility
This is a local-player event. Add it through an item that offers the Tasks panel.
Setup
- Add Player Started Moving and choose the task transition.
- Use a source state that makes sense for the action, often Not Active or Active.
- Add effects to the destination state.
Settings
There are no extra public settings beyond the task transition.
Tiny example
A first-movement tutorial changes from Not Active to Completed the first time a player walks, hiding its movement hint.
Test and troubleshoot
- It reacts to movement, not a particular key. Use Key Pressed when a specific input is required.
- Use a one-time source state for tutorials so normal movement does not retrigger them.
- Test after the player has fully loaded into the space.
