Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Player Started Moving

What it does

Player Started Moving changes a task when the local player begins moving.

Required item compatibility

This is a local-player event. Add it through an item that offers the Tasks panel.

Setup

  1. Add Player Started Moving and choose the task transition.
  2. Use a source state that makes sense for the action, often Not Active or Active.
  3. Add effects to the destination state.

Settings

There are no extra public settings beyond the task transition.

Tiny example

A first-movement tutorial changes from Not Active to Completed the first time a player walks, hiding its movement hint.

Test and troubleshoot

  • It reacts to movement, not a particular key. Use Key Pressed when a specific input is required.
  • Use a one-time source state for tutorials so normal movement does not retrigger them.
  • Test after the player has fully loaded into the space.

Related pages