Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Play Sound Once

What it does

Plays an audio clip once from the item that owns this effect. Use it for clicks, pickups, impacts, short announcements, and other one-time sound effects.

Setup

  1. Select the item that should emit the sound.
  2. Add Play Sound Once to the task state that should play it.
  3. Provide the audio URL or use the audio upload control.
  4. Set the listening range and playback options, then use Preview Sound before testing in the space.

Settings

Setting What it means
URL Hosted audio file to play.
Distance Listening range from the item. A value below zero makes the sound global.
Preload Downloads the clip when the room loads so it is ready sooner.
Play On Start Plays the clip when the task starts.
Volume Playback volume.
Random Pitch Variance Adds small pitch variation each time the clip plays.
Delay Before Play Waits before playing the clip.
Fade In Duration Gradually raises the volume at the start.
Preview Sound Plays a local preview while you configure the effect.

Tiny example

A player clicks a treasure chest. The click task plays a short chest-open sound once from the chest item.

Test and troubleshoot

  • Confirm the URL is reachable and points to an audio file.
  • Use Preload for short, important sounds that should start immediately after a player enters.
  • Use a negative distance only when every player should hear the sound regardless of location.
  • For an ambient sound that should continue, use Play Sound In A Loop instead.

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