Damage Over Time
What it does
Damages the local player once per second for the configured duration while the effect is active.
Required item compatibility
Add it through a compatible item that shows this effect in its Tasks panel.
Setup
- Select the item that should perform this effect.
- Add Damage Over Time to the task state where it should run.
- Configure the settings below and test the player path from the task’s starting state.
Settings
| Setting | What it means |
|---|---|
| Damage Per Second | Health removed each second. |
| Duration | How long the damage runs. |
Tiny example
Entering a hazard task applies 2 damage per second for 5 seconds.
Test and troubleshoot
- Use a task exit or deactivation path to stop a hazard early.
- Test with small damage values first.
