Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Damage Over Time

What it does

Damages the local player once per second for the configured duration while the effect is active.

Required item compatibility

Add it through a compatible item that shows this effect in its Tasks panel.

Setup

  1. Select the item that should perform this effect.
  2. Add Damage Over Time to the task state where it should run.
  3. Configure the settings below and test the player path from the task’s starting state.

Settings

Setting What it means
Damage Per Second Health removed each second.
Duration How long the damage runs.

Tiny example

Entering a hazard task applies 2 damage per second for 5 seconds.

Test and troubleshoot

  • Use a task exit or deactivation path to stop a hazard early.
  • Test with small damage values first.

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