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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Damage Taken

What it does

Damage Taken changes a task whenever the selected Destructible item or Enemy NPC takes damage.

Required item compatibility

Select a Destructible item or Enemy NPC whose Tasks panel offers Damage Taken.

Setup

  1. Select the item or Enemy NPC that should react to damage.
  2. Add Damage Taken and choose the task transition.
  3. Add the response effects to the destination state.
  4. Test with the intended source of damage.

Settings

Damage Taken has no additional settings.

Tiny example

The first hit on a breakable gate changes its Alarm task to Active and shows a warning to nearby players.

Test and troubleshoot

  • The trigger can run on every hit, so use a source state that prevents unwanted repeats.
  • Test with the selected item or Enemy NPC, not a different target.
  • Use Destroyed when the response should wait until a Destructible item is fully destroyed.

Related pages