Damage Taken
What it does
Damage Taken changes a task whenever the selected Destructible item or Enemy NPC takes damage.
Required item compatibility
Select a Destructible item or Enemy NPC whose Tasks panel offers Damage Taken.
Setup
- Select the item or Enemy NPC that should react to damage.
- Add Damage Taken and choose the task transition.
- Add the response effects to the destination state.
- Test with the intended source of damage.
Settings
Damage Taken has no additional settings.
Tiny example
The first hit on a breakable gate changes its Alarm task to Active and shows a warning to nearby players.
Test and troubleshoot
- The trigger can run on every hit, so use a source state that prevents unwanted repeats.
- Test with the selected item or Enemy NPC, not a different target.
- Use Destroyed when the response should wait until a Destructible item is fully destroyed.
