Enemy Died
What it does
Enemy Died changes a task when the selected Enemy NPC dies.
Required item compatibility
This trigger is available only from an Enemy NPC.
Setup
- Select the Enemy NPC that should trigger the result.
- Add Enemy Died and choose the task transition.
- Add the completion or reset behavior to the destination state.
- Test an entire encounter from the player's point of view.
Settings
Enemy Died has no additional settings.
Tiny example
When the arena guardian dies, the Arena task becomes Completed and reveals the exit sign.
Test and troubleshoot
- Use Damage Taken when the response should happen on a hit rather than defeat.
- Test the actual defeat flow, then reset or revive the Enemy NPC before repeating the test.
- Keep the trigger behind the intended encounter state.
