User Exit Trigger
What it does
User Exit Trigger changes a task when a player crosses from inside a Trigger Zone to outside it.
Required item compatibility
This trigger is available on a Trigger Zone.
Setup
- Place a Trigger Zone around the area the player is leaving.
- Select it, add User Exit Trigger, and choose the linked task transition.
- Add an effect to the destination state, such as closing a door, restoring a camera, or hiding an instruction panel.
Settings
There are no extra public settings beyond the task transition.
Tiny example
A door task is Active while a player walks through. A Trigger Zone beyond the doorway uses User Exit Trigger to move Active → Not Active, which closes the door.
Test and troubleshoot
- The player must cross the zone boundary; merely standing near it is not enough.
- Use a short trigger delay only when an animation needs time to finish; do not use delay to hide a placement problem.
- If the door closes immediately, make sure the zone begins after the doorway rather than in front of it.
