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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

User Exit Trigger

What it does

User Exit Trigger changes a task when a player crosses from inside a Trigger Zone to outside it.

Required item compatibility

This trigger is available on a Trigger Zone.

Setup

  1. Place a Trigger Zone around the area the player is leaving.
  2. Select it, add User Exit Trigger, and choose the linked task transition.
  3. Add an effect to the destination state, such as closing a door, restoring a camera, or hiding an instruction panel.

Settings

There are no extra public settings beyond the task transition.

Tiny example

A door task is Active while a player walks through. A Trigger Zone beyond the doorway uses User Exit Trigger to move Active → Not Active, which closes the door.

Test and troubleshoot

  • The player must cross the zone boundary; merely standing near it is not enough.
  • Use a short trigger delay only when an animation needs time to finish; do not use delay to hide a placement problem.
  • If the door closes immediately, make sure the zone begins after the doorway rather than in front of it.

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